![]() You can, otherwise, look into an atrociously crafted search engine linked to a smaller music service called Audius. Instead, you need to look for an internet link of a music file, which is easier said than done, especially when you’re supposed to manually type in a gigantic address for it in the game’s menu. No, you cannot choose a track from your streaming library (that one is a given). Yes, you can play custom tracks, but not directly from an MP3 file saved in your hard drive/SSD, like Audiosurf does. I need to point out that, while true, the amount of caveats thrown along the way make the act of being able to play any custom track way harder and way more frustrating than it should have been for such a small, carefree indie.Īny level that isn’t the default one features insanely annoying strobing effects. This isn’t even its main selling point, that one being the ability to “play any track you want” via the game’s music-to-track generator. Sure, the game was a literal eyesore, but what about the music? If you count what Music Racer: Ultimate considers to be its “in-disc” soundtrack, there isn’t a lot of variety, nor any well-known tune. I also basically resorted to the initial background setting, as it was the one with the least amount of detail, and therefore, least amount of strobing effects. This is no exaggeration: I had to dial down my TV screen’s brightness settings in order to properly play it for more than just a few rounds. Blinding flashes everywhere, seizure-inducing strobes, excessive color saturation, all culminating on a game that, for real, gave me a migraine. Music Racer: Ultimate is one of the brightest and most abrasive games I have ever played. I am shocked with how the developers managed to make such a visually appealing, low-poly, neon-drenched art style look literally (and I do mean literally) painful to my eyesight. The first issue lies on the presentation.
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